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Joint Photographic Experts Group Image  |  2010-02-27  |  146KB  |  243x1031  |  16-bit (58,975 colors)
Labels: brass | bulletin board | earth | grass | monitor | plant | sky
OCR: Parallel Projection The huge amount polygonal detail evident in Ulitma IX owes much the game's parallel projection system There true perspective scaling objects the back the screen are big as similar objects at the front This means the PC has lot less maths deal with and can therefore throw out more polys quicker rate Consequently each screen UIX contains impressive 2000- -3000 polygons and the game still manages to run at 25fps in 640480 SVGA on P100